In some situations following a header pass, an unnecessary defensive auto switch could occur.Following a foul from a tackle in the box, the foul and penalty kick was sometimes not awarded.When an advantage call occurred as the first half was ending, the on screen advantage icon would sometimes persist into the second half.In rare instances, a goal was counted as an own goal instead of being attributed to the correct player.
Following a shot that connected with the goal frame, the frame could shake erratically.When an outfield player collided with a goalkeeper, the outfield player’s animations could become visually corrupted before recovering.In some out of game scenes, player heads would shift erratically.In some instances, the Competitor Mode CPUI AI would frequently toggle between two tactics when losing a match by two or more goals.Booking scenes did not appear in some instances following a player injury.In rare instances in certain stadiums, the goalkeeper could get stuck when trying to retrieve the ball.Users could trigger Directed Runs and Player Locks on other users that were locked to one player while using Auto Positioning.The Instant Hard Tackle would sometimes result in the player lunging further forward than intended due to an animation inconsistency.Following specific dribbling sequences, the CPU AI would stop approaching the ball carrier, on some Difficulty Levels.Sometimes, players could briefly float in the air following a physically contested header, a pass, or a shot.Sometimes, the referee would end the game during inappropriate situations during Stoppage Time.